Intel Corporation's Free Press has nothing but glowing praise for ITN's NFC-enabled "smart badges."
"The so-called Internet of Things is expected by industry watchers to be among the major themes at International CES in Las Vegas," Free Press writes. "More everyday objects are becoming 'smart' and that extends to the trade show badges attendees wear at the annual consumer electronics industry gathering."
That "smartness" is thanks in large part to the embedded NFC chips provided by NXP Semiconductor.
"The intent of the smart badges with wireless chips is to ease information exchanges in situations such as checking in at booths and events as well as storing information like lunch tickets for media attending the show," Free Press says.
Read the full story here.
Tuesday, January 14, 2014
Tuesday, January 7, 2014
BTAG: Your Content at a Touch
ITN's latest innovation, BTAG, is a near-field communication (NFC) hotspot that delivers content whenever an attendee touches it with his or her event badge or NFC smartphone.
BTAGs allow attendees to gather content during your event in the easiest way imaginable—by turning their NFC badges into “digital tote bags.”
BTAGs give you an innovative new tool for communicating throughout your event:
BTAGs allow attendees to gather content during your event in the easiest way imaginable—by turning their NFC badges into “digital tote bags.”
BTAGs give you an innovative new tool for communicating throughout your event:
- BTAGs are ideal for event producers who provide content for education, marketing or customer experience enhancement. They're also the perfect solution for exhibitors who want to enhance an in-booth demonstration or presentation by providing attendees collateral.
- BTAG is a BCARD Reader (able to capture badge-touches) and an NFC tag (able to pass information to other readers). That means attendees can also use their NFC phones to interact with BTAGs.
- You can assign to a BTAG any Web content (URL) you choose: microsites, e-literature, video, audio, slides, etc. Attendees who touch the BTAG with their badges receive an email with a link to your content. Attendees who touch the BTAG with their NFC smartphones link directly to the URL.
- You manage the content assigned to the BTAG through the BCARD Portal. You can change the content at any time.
- On site, you can deploy BTAGs anywhere by affixing them to posters, signs or any surface; or by asking your representatives to carry them.
- Every BTAG is a self-contained unit, powered by a battery that lasts up to seven days. Each unit is Bluetooth enabled, allowing it to connect to a mobile phone and upload badge-touches in real time to the BCARD Portal, so you get a live picture of attendees’ interest in your content.
Monday, December 30, 2013
1 in 2 Phones Will Soon Have NFC
NFC's champions consider the technology a breakthrough because it makes accessing content and exchanging information more interactive and intuitive than competing technologies. But skeptics have been quick to point out that NFC hasn't caught on everywhere because there aren't enough NFC-enabled smartphones in use.
The landscape is about to change.
According to ABI Research, mobile manufacturers will ship more than 500 million NFC phones in 2014, up from 285 million in 2013. And, according to Frost & Sullivan, by 2015, one in two phones in use will be NFC enabled.
Labels:
event management,
event technology,
lead retrieval,
NFC,
registration
Monday, October 21, 2013
Worried about Privacy Issues?
Are you worried that tracking attendees at your events may be an invasion of their privacy?
For answers, check out the recent article appearing in Meetings & Conventions, "Attendee Privacy."
Authors Michael Lowe and Michael Shapiro offer practical tips for tackling the privacy issue, based on interviews with event planners and attorneys nationwide.
As the authors discovered, most planners are comfortable with today's tracking technology when used for educational session scanning, access control and lead retrieval. That's because the vast majority of attendees at large events have "a reasonable expectation of privacy."
"Planners should include information in registration forms noting what kind of data is being collected, via what methods, how it will be used and how it will be stored," one attorney told the authors.
For answers, check out the recent article appearing in Meetings & Conventions, "Attendee Privacy."
Authors Michael Lowe and Michael Shapiro offer practical tips for tackling the privacy issue, based on interviews with event planners and attorneys nationwide.
As the authors discovered, most planners are comfortable with today's tracking technology when used for educational session scanning, access control and lead retrieval. That's because the vast majority of attendees at large events have "a reasonable expectation of privacy."
"Planners should include information in registration forms noting what kind of data is being collected, via what methods, how it will be used and how it will be stored," one attorney told the authors.
Labels:
event management,
event technology,
lead retrieval,
NFC,
registration
Tuesday, September 17, 2013
Tuesday, September 10, 2013
Drive Engagement with Gamification
Games have always scored high as a traffic- and
engagement-building tactic. The reasons why are well understood. Games satisfy
attendees’ innate needs to compete and win recognition. They also offer attendees
the opportunity to bring home highly coveted “swag.”
Skills competition. Suppose you want to increase traffic at some specific location. You could design a game that challenges attendees’ physical or mental skills—anything from hitting a target to taking a quiz. An attendee could earn the right to play the game by completing an action (answering a simple question, for example), for which she earns a digital token that you write onto the attendee’s badge. The attendee then redeems the token to play, and earns more tokens (also written onto the badge) based on the number of points scored in the game. Afterwards, the attendee redeems all the digital tokens won for a matching-level prize by visiting your winner’s station.
Treasure hunt. Suppose you want to offer exhibitors a traffic-building sponsorship opportunity. You could design an old-fashioned treasure hunt. Attendees could earn points toward prizes by visiting a series of exhibits, where each participating sponsor rewards them with tokens written onto their badges. After the series of visits, the attendees would circle back to the lead sponsor's exhibit, where they would enter a prize drawing by redeeming their digital tokens.
Game show. Suppose you want attendees to actively listen, while you communicate a lot of information. You could train a presenter to act as MC, and design a game show that challenges players’ knowledge. Attendees would play by using tablets that—before activating the game—capture their contact information with a touch of the show badge and prompt them to answer a quiz. Based on their game-show scores, players would be awarded variously valued digital tokens (written onto their badges), which they could redeem for the corresponding prizes.
Mission. Suppose you want to collect market research from attendees. You could send them on a “mission.” Under this scenario, attendees would earn digital tokens on their badges by visiting a series of kiosks, where they complete your research surveys, presented on tablets. Players who take part in the mission (even the ones who don’t complete it) would receive real-time recognition on a leaderboard and through social-media posts, as well as collecting digital tokens they can redeem for rewards.
Chance. Suppose you want to draw a crowd and maximize word-of-mouth throughout the event. You could design a game of chance. Attendees who play would win digital tokens worth various amounts that they could redeem for refreshments at participating concessions throughout the venue.
Want to boost attendee engagement? Consider integrating a game into your next event.
But today, with the appearance of “gamification” on everyone’s hot-topic
list, plus attendees’ near-universal fascination with new mobile technologies, games are undergoing a renaissance at events.
In their own way, ITN's near-field communication (NFC) event badges are contributing to the renewed enthusiasm. Event producers who use ITN have a distinct opportunity to "wow" their attendees with a game, because they can treat every attendee's badge as a "virtual swag bag."
What makes this possible is the ability to encode, as well as read, an NFC chip. That feature of the chip makes the event badge a key ingredient of a buzz-worthy and highly memorable game.
To succeed, you need to design a
game aligned with your event's goals and that attendees will find alluring.
Here are some design alternatives:In their own way, ITN's near-field communication (NFC) event badges are contributing to the renewed enthusiasm. Event producers who use ITN have a distinct opportunity to "wow" their attendees with a game, because they can treat every attendee's badge as a "virtual swag bag."
What makes this possible is the ability to encode, as well as read, an NFC chip. That feature of the chip makes the event badge a key ingredient of a buzz-worthy and highly memorable game.
Skills competition. Suppose you want to increase traffic at some specific location. You could design a game that challenges attendees’ physical or mental skills—anything from hitting a target to taking a quiz. An attendee could earn the right to play the game by completing an action (answering a simple question, for example), for which she earns a digital token that you write onto the attendee’s badge. The attendee then redeems the token to play, and earns more tokens (also written onto the badge) based on the number of points scored in the game. Afterwards, the attendee redeems all the digital tokens won for a matching-level prize by visiting your winner’s station.
Treasure hunt. Suppose you want to offer exhibitors a traffic-building sponsorship opportunity. You could design an old-fashioned treasure hunt. Attendees could earn points toward prizes by visiting a series of exhibits, where each participating sponsor rewards them with tokens written onto their badges. After the series of visits, the attendees would circle back to the lead sponsor's exhibit, where they would enter a prize drawing by redeeming their digital tokens.
Game show. Suppose you want attendees to actively listen, while you communicate a lot of information. You could train a presenter to act as MC, and design a game show that challenges players’ knowledge. Attendees would play by using tablets that—before activating the game—capture their contact information with a touch of the show badge and prompt them to answer a quiz. Based on their game-show scores, players would be awarded variously valued digital tokens (written onto their badges), which they could redeem for the corresponding prizes.
Mission. Suppose you want to collect market research from attendees. You could send them on a “mission.” Under this scenario, attendees would earn digital tokens on their badges by visiting a series of kiosks, where they complete your research surveys, presented on tablets. Players who take part in the mission (even the ones who don’t complete it) would receive real-time recognition on a leaderboard and through social-media posts, as well as collecting digital tokens they can redeem for rewards.
Chance. Suppose you want to draw a crowd and maximize word-of-mouth throughout the event. You could design a game of chance. Attendees who play would win digital tokens worth various amounts that they could redeem for refreshments at participating concessions throughout the venue.
Want to boost attendee engagement? Consider integrating a game into your next event.
Wednesday, July 10, 2013
Giants Loving NFC
Corporate giants like Google, Visa and McDonald's are singing the praises of near-field communication (NFC), due to its ability to dish out direct advertising and return real-time consumer data, according to Popular Science.
Because NFC is being built into the new generation of smartphones, it won't be long before most consumers will be able to pay for purchases and interact with brands through touch.
Advertisers won't use NFC only to deliver consumers coupons, promos, samples and other "digital perks," but to collect marketing intelligence, just as they do now on Websites.
"When you make an NFC purchase, your phone isn't just transmitting your bank numbers for payment. It can also transmit your buying habits and demographic information," Popular Science writes.
"That sounds terrifying, but for the most part that kind of information is already out there and being used every time you buy an app, or anything from Amazon, or search for a product on Google. NFC just has the potential to make that data available instantly and in real time, which is exceedingly valuable to marketers and retailers and other people who care that you prefer Five Guys to Shake Shack. And instead of coupons, you might get beamed advertising instead—intensely targeted ads tailored to your latest purchase."
Labels:
event management,
event technology,
lead retrieval,
NFC,
registration
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